jueves, 18 de octubre de 2012

How to present lexis using vocabulary games?


Teaching vocabulary is clearly more than just presenting new words. It also includes a decision that words should teach the basic of how frequent they are used by speaker of the language. However, learning English vocabulary using games has an importance role for elementary teachers and students. The first, as students, they have strong and goodmotivation to deepen English language. The second, they are easy to accept theEnglish language because they learn by playing games that nowadays has been grownand developed in Indonesia. The third, teaching English vocabulary using games canhelp teacher in teaching learning process. Finally, they (teacher and students) canteach and learn English vocabulary using games.

TIPS for teaching Vocabulary:

1. Synonyms: These can be effective since they build on words and phrases that students already recognize. Adjectives often have several symptoms, and phrasal verbs will usually have a non-phrasal verb equivalent. Use caution that you do imply that all the words have exactly the same meaning, since different words often are used for different connotations or to imply different meanings.

2. Antonyms: Like synonyms, antonyms build on words or phrases that students already know. At lower levels, you can use words like rich and poor. However, this does not work for all advanced vocabulary lessons, since rich actually has more meanings than "having a lot of money." For older students, prefixes and suffixes are also helpful.

3. Drawing: For visual students, drawing can be a fun medium to explain vocabulary. You do not have to be a perfect artist - stick figures and basic sketches will often work well. You can even have students do their own drawings, which further reinforces their understanding of the vocabulary.

P1. Drawing.


4. Rankings: If you have several gradable words to introduce at the same, you can introduce them together on a scale. For instance, you can use frequency, such as always-often-occasionally. Or you can do emotions in this way, with cheerful-happy-joyous-ecstatic.

5. Cuisenaire Rods: This is another tactic to help visual students. You can use different colored rods to symbolize different types of words, such as prepositions, verbs, or adjectives.

6. Pictures: Some words work well with pictures, particularly nouns. This can also be a good way to introduce blocks of related words, which is often utilized in foreign language classes, such as nouns and verbs related to the classroom or the house. Pictures can also be used in printable worksheets and flashcards, where pictures are matched to the word they represent.

7. Mime: Miming works well with younger students. You can mime out emotions and everyday activities to teach new words.

8. Sound: Sound can be an easy way to illustrate words that describe sounds, such as whistle, scratching, and tinkling. You can make the sounds yourself, or bring in tapes or CDs for students to listen to and write down the words that they hear.

9. Total physical response: This works well with young students or students studying a foreign language to help introduce them to new concepts. After explaining new vocabulary, you can then ask the students to perform the actions. This can work with simple words like blink or sneak, or more complex ones like eat a sandwich or read a book.

10. Reality: When it is convenient, bringing in the actual item can help students remember the word better and allows for a hands-on experience. You can also use this to introduce step-by-step concepts, like how to play a card game or run a computer program.

Games for teaching Vocabulary

1. Taboo  

Divide the class into Teams A and B. Team A sits in a group on one side of the classroom, Team B sits on the other side. Bring two chairs to the front of the room so that when seated, a student is facing his or her respective team and their back is to the blackboard or white board. One member from each team sits in their team's chair. The teacher writes a word, phrase, or sentence on the board. The students in the chairs mustn't see what's written on the board. Once the teacher yells 'go', the teams have one minute, using only verbal clues, to get their seated teammate to say the item written on the board. The only rule (or taboo) is that they MUSTN'T say the item written on the board, in full or part. The first student in the hot seat to utter the word scores a point for their team. When the round is over, two new team players are rotated into the hot seat and a new item is written up. The first team to score X number of points wins.

Variation: To ensure a slightly quieter and less chaotic game, the teams can take it in turns. Rather than two students in the hot seat, only one member from each team plays at a time. The teacher as usual scribbles a word on the board and gives the team one minute to get their teammate to say the item. If the hot-seated player manages to say the word, the teacher quickly writes another item on the board and so on until the minute is up. The team scores a point for every item they manage to say within one minute.

V1. Taboo.


2.  Memory Challenge

Put the students into pairs or small groups. Give them a time limit (e.g. 3 minutes) and ask them to write down as many words, phrases, and/or expressions as they can from the last lesson on topic X. The pair or group that can remember the most items wins.
Variation: To add a spelling accuracy component, teams can also earn an extra point for each correctly spelt item.

3.  Last One Standing

Give the class a topic (e.g. food, clothes, animals, things in a kitchen) and ask them to stand up, in a circle if possible. Clap out a beat and say, one, two, three, followed by a topic-related word. After the next three beats, the next student in the circle gives a word related to the topic, and so it continues. Anyone who can't think of a word or repeats a word already said has to sit down and it's the next person's turn. The winner is the last one standing.

4.  Pictionary

Divide the class into Teams A and B. Team A sits in a group on one side of the classroom, Team B sits on the other side. One member from each team goes to the board. The teacher flashes them a word, phrase, or expression written on a piece of paper. The students have one minute to get their respective team to say the item only by drawing pictorial clues on the board. Written words, verbal clues, or gestures are forbidden. The first team to say the word scores a point.  

Variation: The teams review their notes from prior lessons, and collectively come up with a list of items the other team will have to draw.
P2. Pictionary.

5.  Bingo

The teacher writes up 10 words, phrases and/or expressions on the board. Each student chooses any 5 of the items from the board and writes them down. The teacher then selects one of the items at random (bits of paper from a hat, for example) and offers a brief definition or synonym of the item but does not say the word itself. If a student thinks they have the word the teacher described, they tick it. When a student ticks all of their words, they shout BINGO!! The first student to shout BINGO wins the round. Additional rounds can be played with different sets of words.


P3. Bingo.


6. Outburst

Divide the class into Teams A and B. The teacher assigns each team a particular topic (e.g. sports, vehicles, things in an office) which is to be kept secret from the other team. Each team meets for 5 minutes in private and collectively draws up a list of ten items related to the topic. After the lists are made, the game begins. The teacher tells Team A the name of Team B's topic. Team A then has one minute to try to guess the items on Team B's list (hence producing a noisy outburst). The members of Team B must listen and tick the items which Team A manages to guess. For every word Team A guesses correctly, they score a point. For every word they miss, Team B gets a point. After the points are recorded, it's Team B turn to guess Team A's list. Additional rounds can be played with different topics assigned by the teacher. The first team to score X number of points wins.

7. Concentration

Divide the class into small groups. Each group is given a set of cards which are spread out on the table face-down. The sets are made up of two kinds of cards: word cards + definition/picture cards. Students in turn pick up a card, turn it over, and try matching it to its corresponding card. If there's no match, the cards are returned to their original place on the table and play passes to the next student. If a match is made, the student keeps the pair and tries to make another match. Once all the cards are matched, the winner is the player who has matched the most number of cards.
Variation: Rather than using word + definition/picture cards, students can match the first and second half of common phrases, expressions, idioms or other multi-word lexical items; e.g. "have" on one card, "a good time" on the other card.

8.  Scrambled Letters

Write up eight words with their letters shuffled (e.g. eicscen for science) on the board. When the teacher says 'go', the students, individually or in pairs, endeavor to untangle the words as quickly as they can. The first student or pair, to do so wins. The teacher can then quickly run through each of the scrambled letter groups on the board, eliciting information about each word or concept. Tip: Don't make them too difficult.
Variation: Phrases, expressions, and idioms larger than 2 words can also be used (e.g. "you're having when time flies fun" for "time flies when you're having fun".)

9.   Q & A

Write up two separate word lists on the board; an A list and a B list. Assign half the class the A list and the other half list B. Each student takes each word from their list and contextualizes it into a coherent question. Ideally, the question should demonstrate some understanding of the word (e.g. Is your family very hospitable?, NOT What does hospitable mean?). If students need help, they can consult the teacher, their notes, or their textbook. When the students have finished writing their questions, As and Bs pair up and exchange their list of questions. The students read each question and write an answer to the question on the same piece of paper. In their answer, they need to use the same word that is underlined in the question. After the answers are written, the papers are exchanged again and read by the original student.
example:
Student A's question:    Are there any skyscrapers in New York City?          
Student B's answer:      Yes, New York City has several skyscrapers. 

10.   Categories 

Divide the class into 3 or 4 teams and assign a secretary for each group. On one side of the board, write down six categories related to the current topic or syllabus of your course (e.g. countries, sports, jobs, movies, furniture, verbs, things that are round). To start the game, the teacher randomly selects a letter of the alphabet and scribbles it onto the board. Each team must then work together to quickly find a word for each of the six categories that starts with the chosen letter. The first team to complete all six categories shouts "stop!" The class then stops writing, and a member of the team goes to the board to fill in the categories. The teacher then checks each word with the class and also elicits what other teams had for each category. If the quickest team has filled in each category correctly, they earn one point for their team. The teacher then chooses a different letter and another round is played. The first team to score X number of points wins.

As you can see, you have a lot of options in order to create a good environment in class. Games gives you the chance of have a great moment with your students. 

5 comentarios:

  1. Hi, Ana
    I agree with you. Vocabulary must have a reason to be taught it´s not just about teaching a lot of words but teaching with a purpose according to their needs.

    ResponderEliminar
  2. Hi Ana,

    I agree with you when you say that teachers have a lot of options to create a good enviroment in class and students can feel relaxing using games while they are learning new vocabulary.

    Great Job !

    ResponderEliminar
  3. Hi Ana
    Your post is very interesting, and something that we have to take in consideration is that using games to teach are not only for children. When we learn a new language, Teachers use games to teach vocabulary even adult.

    ResponderEliminar
  4. Hi Anaa!!

    I agree with you, there are many options to teach vocabulary , we as teachers have to chose the correct activity to teach them acording to levels and ages!

    THANKS

    ResponderEliminar
  5. Hey ana, your blog is amazing, i like all the diversity of games and how we can use them, keep going so good. Good vibes !

    ResponderEliminar